Rob Ebersol: Designer

inventions

PROJECT

Design, write, and illustrate informational layouts to inform the reader on the subject through cutaways, components, features, data, and processes. 

guides

Design, write, and illustrate a series of user guides for Dixie's disposable cutlery accessories. Use in-person experience to create illustrations that replicate actual user processes for each step. 

PROJECT

one-pagers

PROJECT

Deliver a product experience or guide the reader through the required steps to achieve the desired result in a single sheet for print and digital distribution. Utilize corporate design components to create an on-brand product story, educating and persuading the audience. Provide a detailed assembly experience in a step-by-step written and visually guided process, educating the user on each step, purpose, and outcome. Utilize product illustrations with strong product likeness and orientation correlating to each step. Design, illustration, photo editing, and copy writing.

manuals

PROJECT

Design, write, and illustrator user manuals that enhance and extend the user experience by documenting procedures through exact visual references to each product and its components.  

infographics

SOLUTION

Communicate data, systems, components, and processes to an inexperienced audience. Expand the user’s informational experience beyond vocal or written descriptions by utilizing graphs, diagrams, and illustrations to tell the story at a fundamental level, enabling comprehension for all audiences.

cut-aways

PROJECT

Create a visual journey from outside to the interior of a structure enabling users to understand layouts, orientation, component locations, applications, and processes.

instructions

Paper crafts series for calendar demonstration piece. Design, write, and illustrate twelve different monthly themed paper craft instructions. Vary illustration styles and fit content within limited space.

PROJECT

user experience

PROJECT

Crane Merchandising requested a complete user experience for their new Apollo Mini vending machine that identified the service provided and clearly demonstrated the purchasing process. Consider user test data, market positioning, and engineering input to develop a solution that provides a seamless user experience from an initial view to a completed purchase. Interface cycles through animated purchasing steps to inform the shopper of their pending venture. Once initiated, the animations continue to walk the customer through the transaction. Graphics call to customers while still fitting into an office/breakroom environment. Design, illustration, animation, and copy writing.

assets

PROJECT

Illustrate various objects and scenarios that can be utilized for visual explanation by the end user. Make assets available in various formats for digital and print deployment.

Interactive

PROJECT

Introduce and detail a new community-centric school program from the Georgia Department of Education as an interactive experience. Present the program as a part of rural and urban environments where users can create their own experience as they venture through school interiors and grounds, learning how the Family-Friendly Schools program plays a critical role in the community, providing services beyond education. Illustration and design.